Search found 117 matches
- Mon Feb 20, 2012 2:30 pm
- Forum: Mac Specific Troubleshooting
- Topic: loading loops
- Replies: 10
- Views: 41646
Re: loading loops
Ah yes, this is a bug in 1.6.18 I tested the workaround I mentioned on OSX and realised it only works on Linux. The way to do it on OSX is to open a terminal cd into the .app directory. Start SooperLooper and then SLGUI: $ ./sooperlooper & $ ./slgui -N -H $(hostname) You should then have the nor...
- Wed Feb 08, 2012 9:34 pm
- Forum: Mac Specific Troubleshooting
- Topic: loading loops
- Replies: 10
- Views: 41646
Re: loading loops
Is this for SooperLooper stand-alone? What happens when you try and load something? There is a bit of a bug in 1.6.18 where it doesn't realize that SooperLooper is on the same machine. The workaround would be starting SLGUI using:
Code: Select all
slgui -H $(hostname)
- Wed Feb 08, 2012 9:15 pm
- Forum: Linux Specific Troubleshooting
- Topic: No response from SooperLooper engine process. Please make su
- Replies: 14
- Views: 60563
Re: No response from SooperLooper engine process. Please make su
Does this problem presist alasdairc? Looks a bit like you had a zombie process, maybe due to the suspend.
- Wed Feb 08, 2012 9:03 pm
- Forum: Miscellaneous
- Topic: Hardware Solution
- Replies: 1
- Views: 18131
Re: Hardware Solution
Did you see the Pigtronix Infinity which was debuted at NAMM this year? It is only two simultaneous loops but the second can up to six times the length of the first. It looks like it has MIDI in too. No word on price yet though. SooperLooper is inspired by Echoplex Digital Pro (EDP) LoopIII and Loop...
- Wed Feb 08, 2012 8:37 pm
- Forum: MIDI Setup
- Topic: Roland FC-300 Help
- Replies: 1
- Views: 12537
Re: Roland FC-300 Help
Could you give more details about your setup? Where does SooperLooper come in to it? What is your computer and your audio interface?
- Wed Feb 08, 2012 6:31 pm
- Forum: MIDI Setup
- Topic: Full Midi Command Reference
- Replies: 8
- Views: 51556
Re: Full Midi Command Reference
OK, I have done a few more. I am a bit stuck with the record_or_overdub_solo_trig and record_overdub_end_solo_trig as to me they don't seem to do anything beyond their non-trig counterparts. They don't seem to trigger the loop or anything. Anyone use these and care to explain?
- Wed Feb 01, 2012 10:32 pm
- Forum: Bug Reports
- Topic: Pitch and Stretch not working in 1.6.18
- Replies: 7
- Views: 35516
Re: Pitch and Stretch not working in 1.6.18
Could you give more details?
- What platform are you on?
- Are you using Sooperlooper stand-alone or AU?
- What exactly happens when you try and change pitch or stretch?
- Could you post the terminal output?
- What platform are you on?
- Are you using Sooperlooper stand-alone or AU?
- What exactly happens when you try and change pitch or stretch?
- Could you post the terminal output?
- Wed Feb 01, 2012 9:10 pm
- Forum: Alternative GUIs
- Topic: Looking for SooperLooper TUI
- Replies: 2
- Views: 25040
Re: Looking for SooperLooper TUI
I guess this reply is a bit late but your sooperlooper installation should come with an executable called slconsole. Which, although not ncurses based, allows you to control sooperlooper from the command line.
- Sat Jan 07, 2012 1:03 pm
- Forum: Linux Specific Troubleshooting
- Topic: [Solved] Load and Save Session with Audio
- Replies: 9
- Views: 43305
Re: [Solved] Load and Save Session with Audio
I see. But later this is changed to 127.0.0.1 anyway in loop_control.cpp line 317: if (_spawn_config.host == "127.0.0.1" || _spawn_config.host == "localhost") { char tmpbuf[100]; snprintf (tmpbuf, sizeof(tmpbuf), "osc.udp://127.0.0.1:%d/", _our_port); _our_url = tmpbuf;...
- Thu Jan 05, 2012 4:45 am
- Forum: Linux Specific Troubleshooting
- Topic: [Solved] Load and Save Session with Audio
- Replies: 9
- Views: 43305
Re: [Solved] Load and Save Session with Audio
I had this issue as well. Removing the ~/.sooperlooper will not fix it. Using the -H flag is indeed a workaround. $ slgui -H `hostname` Meanwhile, I tracked down the bug in the code and fixed it. Unless there was a good reason to hard set the host to "localhost" at that point. Index: src/g...
- Wed Dec 07, 2011 4:08 pm
- Forum: MIDI Setup
- Topic: Full Midi Command Reference
- Replies: 8
- Views: 51556
Re: Full Midi Command Reference
Ok, thanks for the encouragement Jesse. I am just going to start going through these from the top. First I am changing the mute description slightly to: [cmd] mute Press to mute loop output, press again to un-mute. Dry passthough audio will be unaffected. To continue playing the loop from the top pr...
- Mon Nov 28, 2011 8:06 pm
- Forum: MIDI Setup
- Topic: Full Midi Command Reference
- Replies: 8
- Views: 51556
Full Midi Command Reference
I have started making a full midi command reference page. So far I have managed to generate a html page which fits into the existing SooperLooper docs style wise and contains all bindable commands. They are mostly stubs though as I have mostly just copied descriptions accross from the GUI command re...
- Wed Nov 16, 2011 5:45 pm
- Forum: Feature Requests
- Topic: where are the accepted feature requests?
- Replies: 2
- Views: 19246
Re: where are the accepted feature requests?
I meant the features that are planned to be worked on. Would like to take a look really, see if I can help out by submitting patches. Same goes for bugs really but I guess the bugs forum would be good enough.
- Wed Nov 16, 2011 4:00 pm
- Forum: Feature Requests
- Topic: where are the accepted feature requests?
- Replies: 2
- Views: 19246
where are the accepted feature requests?
Is there a public list of accepted feature requests?
- Thu Sep 29, 2011 5:36 am
- Forum: Feature Requests
- Topic: one_shot but don't restart
- Replies: 4
- Views: 24700
Re: one_shot but don't restart
Ah yes I see. That will do for me I guess and I can still toggle "quantize mute" to get back to the regular mute functionality. It doesn't seem to affect anything else I am doing for the minute as I haven't been using the quantize features.
- Wed Sep 28, 2011 2:17 pm
- Forum: Feature Requests
- Topic: one_shot but don't restart
- Replies: 4
- Views: 24700
Re: one_shot but don't restart
When it is actively looping I wouldn't want "once" to "trigger" the loop again but just play it to the end and then mute or stop. When I set "quantize to loop" and "mute quantize" it doesn't seem to do what I want but still "triggers" the loop to sta...
- Tue Sep 06, 2011 7:13 pm
- Forum: Feature Requests
- Topic: one_shot but don't restart
- Replies: 4
- Views: 24700
one_shot but don't restart
From my LINE-6 delay/looper pedal I have gotten used to the "once" button playing to the end of the loop and stopping without restarting the loop when you press it. The one_shot command in SL seems to restart the loop each time you press it. I would like to request either another command t...